Computer Engineering
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Android Application Development for Java Programmers
Pages: 310,
Specialty: Computer Engineering,
Publisher: Cengage India,
Publication Year: 2013,
Cover: Paperback,
Dimensions: 181x241mm
Weight: 0.6 KG
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ANSI C Programming, 4Th Edn
Specialty: Computer Engineering,
Publisher: Cengage India,
Publication Year: 2007
Weight: 0.6 KG
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Artificial Intelligence
Pages: 660,
Specialty: Computer Engineering,
Publisher: Cengage India,
Publication Year: 2011,
Cover: Paperback
Weight: 0.6 KG
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Basics of Web Design: HTML5 & CSS3, 2e
Pages: 384,
Specialty: Computer Engineering,
Publisher: Pearson,
Publication Year: 2013,
Cover: Paperback,
Dimensions: 214x274x18mm
Intended for use in a beginning web design or web development course The Basics of Web Design: HTML5 & CSS3, 2e takes a unique approach to prepare students to design web pages that work today in addition to being ready to take advantage of HTML5 coding techniques of the future. The text covers the basic concepts that web designers need to develop their skills: Introductory Internet and Web concepts Creating web pages with HTML5 Configuring text, color, and page layout with Cascading Style Sheets Configuring images and multimedia on web pages Web design best practices Accessibility, usability, and search engine optimization considerations Obtaining a domain name and web host Publishing to the Web Teaching and Learning Experience To provide a better teaching and learning experience, for both instructors and students, this program will: Apply Theory and/or Research: A well-rounded foundation of hard and soft skills will help students as they pursue careers as web professionals. Engage Students: Hands-on practice exercises and a running case study offer real-world perspective, and keep students interested in the material. Support Instructors and Students: Student files for web page Hands-on Practice exercises and the case study are available on the companion website. show more
Weight: 0.8 KG
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Beginning Mobile Application Development in the Cloud
Pages: 552,
Specialty: Computer Engineering,
Publisher: Wiley,
Publication Year: 2011,
Cover: Paperback,
Dimensions: 185.42x233.68x30.48mm
Learn how to build apps for mobile devices on Cloud platforms The marketplace for apps is ever expanding, increasing the potential to make money. With this guide, you'll learn how to build cross-platform applications for mobile devices that are supported by the power of Cloud-based services such as Amazon Web Services. An introduction to Cloud-based applications explains how to use HTML5 to create cross-platform mobile apps and then use Cloud services to enhance those apps. You'll learn how to build your first app with HTML5 and set it up in the Cloud, while also discovering how to use jQuery to your advantage. Highlights the skills and knowledge you need to create successful apps for mobile devices with HTML5 Takes you through the steps for building web applications for the iPhone and Android Details how to enhance your app through faster launching, touch vs. click, storage capabilities, and a cache Looks at how best to use JSON, FourSquare, jQuery, AJAX, and more Shares tips for creating hybrid apps that run natively If you're interested in having your application be one of the 200,000+ apps featured in the iPhone store or the 50,000+ in the Android store, then you need this book. show more
Weight: 0.93 KG
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Behavior Trees in Robotics and AI
Pages: 192,
Specialty: Computer Engineering,
Publisher: Taylor & Francis,
Publication Year: 2019,
Cover: Hardback,
Dimensions: 156x235x19.05mm
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs. This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice. Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs. With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion. This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background. show more
Weight: 0.45 KG
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Big Data Strategies
Specialty: Computer Engineering,
Publisher: Cengage India,
Publication Year: 2015
Weight: 0.6 KG
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C++ for Programmers, 3rd Edition
Pages: 464,
Specialty: Computer Engineering,
Publisher: Wiley,
Publication Year: 1999,
Cover: Paperback,
Dimensions: 188x232x30mm
One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming. The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles. The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard. For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix. show more
Weight: 0.88 KG
Learn MoreKWD13.50